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Remote debugging with Visual Studio and Direct Draw

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Ive been using multi monitors for a fair while to debug my direct draw programs and it was working fine, though I did have some trouble debugging around Locked surfaces (which I know doesn''t like debugging) so I just didnt look near there. Recently I got another pc up and running and I wanted to try remote debugging. It all works fine however direct draw apps will always crash if they Lock a surface. My breakpoint isn''t anywhere near the Lock call, although the Lock call is made before the breakpoint so that code is worked through. I was just wondering if anyone has any experience with remote debugging like this and if they had the same problem with Lock (I want to see if its just my remote debugging settings or not). Ballistic Programs

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