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# Yet Another Q3 Renderer Question

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Hi, i was wondering how i am meant to interpret the control points which share points with patches next to them a diagram or very good explenation would be help full, thanx (btw, i have the single patches working just not the 2+ side-by-side ones) special thanx to derilect@turbonet.com for the BiQuadratic Patch Class

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Are you sure you're in the correct forum?

[edited by - daerid on September 10, 2002 6:59:21 PM]

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hope so
its not OpenGL, or C++ ...
how do you move it?

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Ok. Say you have an M x N array of control points. It will be something like 5x3 or 9x7. I'll use a 5x3 example. What you want to do is use the first 3x3 section to create the first patch, and then use the last column from the first patch, along with the remaining two columns, for the second patch. Graphically, it would look something like this.

(1   2   [3)   4   5](6   7   [8)   9   10](11  12  [13)  14  15]

So your first patch is the 3x3 grid
1  2  36  7  811 12 13

And your second patch is the 3x3 grid
3  4  58  9  1013 14 15

Just render these individual patches as you normally do. With larger control point arrays (e.g. 9x7), you do essentially the same thing - break them up into 3x3 arrays.

Edit: Stupid formatting ...

[edited by - Martee on September 10, 2002 9:14:53 PM]