Cashcow by aardbei

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13 comments, last by DaJudge 24 years ago
Hi,
render the whole scene with the normal lines to an offscreen-surface, just the simple cube out of lines. That shouldn''t be a big problem. Now you can use this surface as a texture and map it over a new scene and play around with texture coordinates, so you should get such an blurred effect.

CU

Graphix Coding @
Skullpture Entertainment
http://www.skullpture.de
Graphix Coding @Skullpture Entertainmenthttp://www.skullpture.de
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howdy,

actually the effect is a radial blur, quite common these days in demos (from the demoscene, that is). What happens is that you process the framebuffer from inside out, mixing every pixel with one that is about 90% the distance from the center.

Now the smart thing about it is that as you mix with some pixel, that pixel has been mixed before, thereby creating some sort of feedback...

(actually the version in cashcow is awfully slow... i have a faster one now, which uses mmx)

for more quality aardbei stuff,
ftp://ftp.scene.org/pub/demos/groups/aardbei

i can recommend "burra" and "please the cookie thing"

see ya

ile/aardbei
game engineers are weenies :-)

/inopia^aardbei
cucko

oyise/aardbei
Uih, half the Aardbei-crew here ... ... "Please the cookie thing" is quite cool, but I can''t get "Burra" to work and since I missed the 64k-intro compo on TP99 I''ve not been able to watch it yet ... maybe on MS2k ...

CU
Graphix Coding @Skullpture Entertainmenthttp://www.skullpture.de

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