Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Shadwdrak

Obtaining a Palette

This topic is 6706 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

lpDDPal = DDLoadPalette(lpDD, "grs01.bmp"); The code above compiles fine, and a palette of some sort is being set (in a little later code). The problem is that the palette is not the right one. The image only uses 35 colors and it is saved in 8bit format. grs01.bmp is a resource. Anyone have any clue as to why the correct palette is not being loaded? -Shadwdrak

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!