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Procedural Knot Torus/textures

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Does anybody know how to procedurally generate knot torus?(Standart or with more than 3 knots and different angles like in 3D Max4). Or any other neat shapes that could be generated via algorithms?

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I don''t relly know what a knot torus is, but if you mean the standard torus in 3ds max I can help you:

http://astronomy.swin.edu.au/~pbourke/surfaces/torus/index.html

the page above describes the creation of a standard torus.

Gero

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