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_DarkWIng_

Total Annihilation .UFO files

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Does anyone know how to open Total Annihilation''s .UFO files (compressed units). I''ve been searching the net (google, flipcode, opengl.org...) for a few hours but I just can''t find any specific info how to do it. I know the file is cmpressed and it consists of 2 parts (mesh&texture). There has been a news of a project creating full 3D verison of TA with source code a few months ago but now their web site is down. I would realy like if any of you could give me any info about this. Anything: Source code, file spec,... You should never let your fears become the boundaries of your dreams.

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Belive me, I''ve tried there alyready. They have utilitys to open .ufo files but I need some tchical info(or source) how files are made. I need to make importer for my engine.

You should never let your fears become the boundaries of your dreams.

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There used to be sites all over the place that covered every aspect of that game... unfortunatly it came out about 5 years ago and now no one seems to play it.... that really bothers me that was a great game and there hasnt been a game that allows so much costumiation since

P.S. sorry for rambeling on there

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CrazedGenius : Nice link, but doesn''t have any code to open ufo files.

DM0407 : There are still ALOT of sites about TA but they hav just units and utillitys to view/import/export them... (It was one of my favourite games too)

You should never let your fears become the boundaries of your dreams.

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I just so happen to be an expert in TA editing!

Look for a program called HPIPack and HPIView (I think) to open the HPI and UFO files. You can browse the directory structure and extract the model files (3do) which you can then open in one of the TA modeling programs. This is why it was my favorite game!

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