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I created my own class to load a texture font map and render it at x, y given a string, etc etc Now I see there is CD3dfont that comes with the SDK. My question is is it just as fast to use that than loading from my own texture map and rendering? Looking at the code it looks like it uses a texture and VB as well. It would be easier to just load a TTF than creating fontmaps all the time, when I need nice textured fonts i can use my font ByteMe95::~ByteMe95() My S(h)ite

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