This topic is now archived and is closed to further replies.

Texture Formats

This topic is 5569 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am using D3DXCreateTextureFromFileEx to load my textures. I saved the textures as 8 bit color indexed TGAs and then specified the loading format as D3DFMT_UNKNOWN so the function would auto detect and set the appropriate format. According to the D3DSURFACE_DESC returned by the texture though, everything was loaded with the D3DFMT_A8R8G8B8 format. I tried forcing the D3DFMT_P8 and at least got the textures to load as D3DFMT_R5G6B5. So what am I doing wrong? What I want is 8 bit paletized data, or any other form of 8 bit data. How do I get it?

Share this post

Link to post
Share on other sites