Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

cool_xo

Qs with DirectDraw

This topic is 5792 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In DirectX8, correct me if i''m wrong, I heard that they have removed DirectDraw, or combined... But how come I can still find DirectDraw in the documentation??

Share this post


Link to post
Share on other sites
Advertisement
Sorry I forgot to complete my post. DirectX has backward compatibility so that any previous versions of DirectX are possible even if you only have the newest version. So yes, if you have DirectX 8.1, then you can use DirectDraw. But microsoft won''t be updating it any more so it might be better for the future to go to D3D. DirectDraw isn''t dead, it''s just completed for the hardware today.

---
My Site-My Tetris Clone w/Source
Come join us on IRC in #directxdev @ irc.afternet.org

Share this post


Link to post
Share on other sites
Just to clarify things - yes, DirectDraw still exists, but you cannot use it AND DirectX Graphics 8+ interfaces. For instance, you cannot use DirectDraw to blit to a backbuffer and finish up by rendering D3D8 primitives. Only like version interfaces work with each other. So in the end, if you want to use DX Graphics (DX v8+), than no, you cannot use DirectDraw at the same time.



Jim Adams
home.att.net/~rpgbook
Author, Programming Role-Playing Games with DirectX
and Focus On: Advanced Animation with DirectX

Share this post


Link to post
Share on other sites
And what Jim saya spplies *only* to DX Graphics. You can still use DAudio, DInput and DPlay version 8+ interfaces with DirectDraw.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!