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glTexEnvi() woes

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I''ve been having this problem since i can remember, for some reason, when I use any glTexEnvi() function, it either a)messes up my entire scene, rather than just the texture i''ve bound it too. or b) Does nothin. here''s an image: http://www.badheat.com/sinewave/other/texturingproblem.jpg Here''s an example of what i''m useing. any ideas? glActiveTextureARB(GL_TEXTURE0_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_PRIMARY_COLOR_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_EXT, GL_SRC_ALPHA); == Colt "MainRoach" McAnlis Programmer www.badheat.com/sinewave

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image 2 looks about correct for what u requested, perhaps u need to set the combine state back to the default one afterwards. default stste is ni the spec www.opengl.org see extensions

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