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Are there any example that use opnegl texture mapping in MFC ??

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Mr. [i forgot the name] has written some articles in the MSDN that deal with OpenGL and MFC (w code for an ogl class). Why is texture mapping so important? If you have ogl already running in MFC, a general example will do. Mr. [i forgot the name] describes, how to rendern on DIBs an other usefull MFC stuff.
There is another article in the MSDN Library, named "Scratching the surface of texture mapping" or so. If you use MFC, you might have M$ VC++, so you should have the MSDN Library too.

I hope this helps a bit....

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