Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

pan narrans

Scaling to ellipsoid space

This topic is 5852 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve implemented Paul Nettle''s collision detection/response algorithm and it works fine when using normal space and the coordinates of the centre of the character. However, I need to be able to use the bounding sphere/ellipsoid so that the character doesn''t walk halfway through each wall. Nettles paper describes scaling to ellipsoid space, but when I try to do this it ruins the collision detection completely! Does anyone know where I might find a better explanation, or even source code? I can''t find anything I can use

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!