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liquidAir

OpenGL Creating models of human beings that can be used in C++ and OpenGL

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Step 1: Model, UVMap, Rig and Animate your human being in a 3D mesh editing program. If you don't have one, check out Milkshape.

Step 2: Export your human being in a documented file format.

Step 3: Write a file loader that reads this file format into a class that can be used in your game. If your're using MilkShape, check out Brett Porter's tutorials at NeHe and Real Soon Now on writing loader for the .ms3d format.

Hope this helps.

[edited by - SuperSpy on September 12, 2002 9:57:25 AM]

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