Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


How to rotate users view on the y axis

This topic is 5857 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi DevLiquidKnight,

To rotate the user''s view on the Y-Axis, you would use a matrix to do you calculations, and then apply the matrix to the view transformation. D3DXMatrixLookAtLH also provides an easier way to set the view transformation.. you can look it up at the msdn.

Hope this helped (a bit),



Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!