Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

saeZ

faking perspective

This topic is 5932 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hiya, I bet everyone has seen Diablo II and are sick''n''tired of people mentioning that game, but I''m curious about the perspective feature in the game. How to produce such effect? I was thinking parallax scrolling with layers, but that didn''t work. It only teared up my buildings as you can imagine. I also tried making high layer tiles bigger, but that didn''t work either. Any ideas? Thank you. saeZ

Share this post


Link to post
Share on other sites
Advertisement
I''ve not played Diablo 2, but they could just move a separate layer of geometry at a different speed to the main layer.

Like one would with 2D graphics, but in 3D. I''ve no idea how fruity that would look though. Probably quite dizzying.


Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions

Share this post


Link to post
Share on other sites
Funny you should ask a question about perspective here, since by definition "isometric" means that there is no perspective.

Diablo 2 has some silly tricks with actual 3D objects that looked really bad on my machine (Voodoo3 at the time I think). To me it just made objects wobble, so I turned off the 3D effects altogether. At that point there was absolutely no perspective effect and it''s a purely isometric game.

Share this post


Link to post
Share on other sites
Heh, yeah I admit putting perspective rendering in isometric is quite pointless since isometric rendering is basically about ortho/axonometric projection. I was just curious how to do this.

Well I managed to get some sort of results by manipulating tile sizes according to their height and layer offset and adding a very small parallax scrolling effect. It worked ok, but I end up throwing the idea to trash can. I only got headache and got a bit dizzy from scrolling the map. Ah well... better to leave perspective stuff to real 3D engine.

saeZ

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!