Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

NasMan

Blending

This topic is 5850 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone, I have a blending question I can''t answer. I have a starburst texture I''m placing over a star field back ground. I''m moving the starburst texture across this star field (background). My problem is that where ever the starburst texture is, it lights up the star field background due to the blending. I know it is a blending thing. I''ve tried many combinations with the glBlendFunc(GL_SRC_ALPHA, GL_ONE) function but haven''t had any luck. Does anyone know how I might solve this? Thanks in advance! NasMan

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!