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Hello everyone, I have a blending question I can''t answer. I have a starburst texture I''m placing over a star field back ground. I''m moving the starburst texture across this star field (background). My problem is that where ever the starburst texture is, it lights up the star field background due to the blending. I know it is a blending thing. I''ve tried many combinations with the glBlendFunc(GL_SRC_ALPHA, GL_ONE) function but haven''t had any luck. Does anyone know how I might solve this? Thanks in advance! NasMan

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