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hi, im trying to create a console in my engine which uses d3d, and im trying to make a console background image load. should i use GDI to load the image, get the image properties, then unload the gdi image, create a new d3d surface with the properties retrived from loading the image with GDI, then load the bitmap to the surface, ( as described in "the zen of d3d game programming" ) or Create a quad in ortho mode, and load a texture on the ortho, thanks.. also, im using dinput for game controls, should i use winproc windows input for console? thanks again

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It''s probably best to use triangles for it, so you don''t stall the pipeline. Mixing 2D and 3D can have undesired results (screen contents f*ed up) on some cards as well.

- JQ
Full Speed Games. Period.

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