Console

Started by
0 comments, last by mess 21 years, 7 months ago
hi, im trying to create a console in my engine which uses d3d, and im trying to make a console background image load. should i use GDI to load the image, get the image properties, then unload the gdi image, create a new d3d surface with the properties retrived from loading the image with GDI, then load the bitmap to the surface, ( as described in "the zen of d3d game programming" ) or Create a quad in ortho mode, and load a texture on the ortho, thanks.. also, im using dinput for game controls, should i use winproc windows input for console? thanks again
Advertisement
It''s probably best to use triangles for it, so you don''t stall the pipeline. Mixing 2D and 3D can have undesired results (screen contents f*ed up) on some cards as well.

- JQ
Full Speed Games. Period.
~phil

This topic is closed to new replies.

Advertisement