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NeXius

CLOD Terrain Mapping

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Hey... Anyone know where I can find more information about this? A tutorial maybe? Vertex Arrays and Frustnum culling isn''t enough for my current terrain engine...

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A LOD system suchas geomipmapping seems to be the standard these days... It''s easy to implement, and is really fast on todays hardware.

Death of one is a tragedy, death of a million is just a statistic.

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Something i''ve been wondering about lately is doing LOD using geomipmapping in chunks, and using a vertex shader to get smooth geomorphing between different LOD chunks - you get nice ''static'' geometry (therefore cacheable in vRam) but with no pop-up between detail levels Unfortunatly i''ve not vertex shader capable hardware so i doubt i''ll get to try it for a while

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I understand the concept but I''m not completely sure how to implement it... Do you guys know where I could find maybe some source code to look at, a tutorial, or something?

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