Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

NeXius

CLOD Terrain Mapping

This topic is 5855 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey... Anyone know where I can find more information about this? A tutorial maybe? Vertex Arrays and Frustnum culling isn''t enough for my current terrain engine...

Share this post


Link to post
Share on other sites
Advertisement
A LOD system suchas geomipmapping seems to be the standard these days... It''s easy to implement, and is really fast on todays hardware.

Death of one is a tragedy, death of a million is just a statistic.

Share this post


Link to post
Share on other sites
Something i''ve been wondering about lately is doing LOD using geomipmapping in chunks, and using a vertex shader to get smooth geomorphing between different LOD chunks - you get nice ''static'' geometry (therefore cacheable in vRam) but with no pop-up between detail levels Unfortunatly i''ve not vertex shader capable hardware so i doubt i''ll get to try it for a while

Share this post


Link to post
Share on other sites
I understand the concept but I''m not completely sure how to implement it... Do you guys know where I could find maybe some source code to look at, a tutorial, or something?

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!