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jimmy_bbq

it's framework again

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if I draw the architecture and all the spcifications of a game on a piece of paper, can I call it a framework? Must we do programming to design a game framework? Thanks.

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not sure why this matters, but i think if you design it on paper, it will be a game-framework-in-design-stage. when you actually code it, it will be a game-framework-in-implentation-stage. does that help? =I

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shurcool
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so the meaning of "framework" is wide.
It can be almost everything.
Thanks for your explanation.
It does help a little.

can I use game authoring tool to build a game framework?

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so the meaning of "framework" is wide.
It can be almost everything.
Thanks for your explanation.
It does help a little.

can I use game authoring tool to build a game framework?

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I think you are mixing terms here. A game doesn't have an architecture per se, the system the game runs on does.

You are referring to a Design Document, it sounds like. Which contains the specifications used to develop the source code. The purpose of the Design Doc is so the programmer has a blueprint to work from when coding and allows a chance to catch errors or faulty logic before the coding starts.

I suppose UML diagrams and Design Docs could be called a framework, but usually a framework is an application layer that other application code runs off of(i.e. ultilizes).

So to answer your question, yes, a framework involves programming.

"Wisdom is proportionate to your reference base. Intelligence is the ability to appropriately use that Wisdom."


[edited by - Leathrewulfe on September 13, 2002 12:47:27 AM]

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do you have any example of a game framework that I can download.
I need to see the real thing to get a better idea of it.



[edited by - jimmy_bbq on September 14, 2002 9:37:43 PM]

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All the examples I''ve seen of "frameworks" are a set of general code that is used as a starting point for specific implementations. If you have Visual C++, then the set of code created by an MFC app-wizard is a framework, which you then modify to do something specific.

Likewise, the DirectX app-wizard spits out something that could be viewed as a framework. A starting point that includes common functionality for Direct3D applications, but nothing specific. basically enough to set up a window and maybe a teapot if you so choose.

Value of good ideas: 10 cents per dozen.
Implementation of the good ideas: Priceless.

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BS-er is right. Framework is a High granularity software artifact. Is something bigger than functions, or Objects. Is one degree up in reusability.

If brute force does not solve your problem....you''re not using enough!

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