What´s the best 3D engine for me?
I want to do interactive achitecture visualisation and network enabled 3D games. I would
like to use Java as a programming language but am prepared to learn C++.
Crucial to me are:
- Graphics quality, features and performance
- Network features and performance
Nice to have would be:
- Easy distribution ( eg. browser plugin )
- Special features ( physics engine, non photorealistic rendering )
Things I have heard about and found interesting so far are:
- Unreal Engine
- 3D GameStudio ( looks a little semi-professional )
- Wild Tangent ( missing a lot of features )
Please give me some suggestion and some pros and cons!
Thanks in advance
Andreas Thölke
step1: learn c++
"The human mind is limited only by the bounds which we impose upon ourselves." -iNfuSeD
"The human mind is limited only by the bounds which we impose upon ourselves." -iNfuSeD
check out OGRE or the Nebula device. Both are open source freeware engines. While they are both C++ based, they are both multi-platform, and have reasonably good documentation (especially OGRE).
OGRE also has a python version of the engine, though apparently it is lagging behind the C++ version, but if you know Java it won''t be too much of a stretch to learn C++. The greatest strength in my mind about OGRE is its flexibility, however, I do not believe there is any networked capability but you''ll have to go through the API docs to be certain.
The Nebula Device does have a network class built in if I remember correctly, so perhaps this may be more up your alley. It is a professionally designed engine, and is the basis for the engine used in the game "Project Nomads"
http://ogre.sourceforge.net
http://www.radonlabs.de
OGRE also has a python version of the engine, though apparently it is lagging behind the C++ version, but if you know Java it won''t be too much of a stretch to learn C++. The greatest strength in my mind about OGRE is its flexibility, however, I do not believe there is any networked capability but you''ll have to go through the API docs to be certain.
The Nebula Device does have a network class built in if I remember correctly, so perhaps this may be more up your alley. It is a professionally designed engine, and is the basis for the engine used in the game "Project Nomads"
http://ogre.sourceforge.net
http://www.radonlabs.de
Or try CrystalSpace. It''s really cross-platform and it supports software and hardware rendering.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement