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Die-Hard

3ds or .x?

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I prefer the .X file format, but it entirely depends upon what you''re doing and what your target platform is. If you''re going to target DirectX only, .X files are extremely easy to use. D3DX will load them for you, including dealing with animation data, etc. Couldn''t be easier. And since the .X file format is well supported (via plugins) by most modelling packages these days, you can easily take your content from tool to engine with very little hassle.

If you want to support multiple platforms, .3ds might be a better choice because there are lots of multiplatform .3ds loader libraries that you can use or learn from when building your own.

There''s really nothing that stops you from using the .X file format on non-Windows/non-DirectX games, but I''m not aware of any existing free loaders for it, other than the one Microsoft includes in DX, so you might be on your own when it comes to writing it.

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