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Radagar

Some ALLEGRO Questions

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Hello all, I''m thinking of trying out ALLEGRO for a console-based Win32 program that I''m writing. It''s going to be a tile-based RPG that right now is using ASCII ART (hey, it works for ROGUE =)) Here are my questions. 1) How easily can the ALLEGRO libraries be used with MSVC++ 6.0 2) Are all the Allegro files compatible with a Microsoft Compiler? 3) What all can Allegro really do anyway? I assume it just gives support for drawing lines/polys on the screen, as well as plotting pixels, etc.. Does it support Fonts as well? How about Sound/Input? 4) Anything else I should know? ~~~~~~~~~~~ Chris Vogel ~~~~~~~~~~~

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quote:
Original post by Radagar
1) How easily can the ALLEGRO libraries be used with MSVC++ 6.0


Quite easily. Just include the header in your source files, link the the Allegro library, and copy the Allegro DLL into your system directory.
quote:

2) Are all the Allegro files compatible with a Microsoft Compiler?


Yes.
quote:

3) What all can Allegro really do anyway? I assume it just gives support for drawing lines/polys on the screen, as well as plotting pixels, etc.. Does it support Fonts as well? How about Sound/Input?


It has routines for graphics, sound, math, input, file handling, 3d, and a bumch of other stuff. In other words, it can do quite a bit.
quote:

4) Anything else I should know?


Check out http://www.allegro.cc for all your Allegro needs.

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