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drarem

easy way to center mesh?

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Is there an easy method to set a mesh at (0,0,0) so when I rotate it, it rotates around the origin rather than the world? Only thing I can think of is go thru the vertices and recalculate them.. thnx I fseek, therefore I fam.

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Perhaps, you do the transformation comands in a wrong order. If you want the mesh to rotate around its origin you have to call glTranslate first and then glRotate..

I hope it helps...

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