Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

griffenjam

Neural Networks....I don't get it?

This topic is 5760 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve been wanting do get into AI programing for some time now, and just recently decided to try my hand at it. I''ve done state machines and stuff like that before, but I wanted to try something more dynamic. I figured that I had seen plently of ant sims, so I would try that. I wanted to use a NN, so I went out looking for a tutorial that would help me, I walked away confused. How do NNs apply to game AI? How do I write one? Can someone give me a link or help me explain? Also....please don''t draw me a picture of a neuron, I''ve seen enough of those... Jason Mickela ICQ : 873518 Excuse my speling. The V-Town Have-Nots

Share this post


Link to post
Share on other sites
Advertisement
Starting out:

http://neuralnetworks.ai-depot.com/3-Minutes/

and an application
http://ai-depot.com/GameAI/Bot-Introduction.html

More advanced application stuff:
http://ai-depot.com/BotNavigation/Obstacle-Introduction.html
which is followed by:
http://ai-depot.com/BotNavigation/Avoidance-Introduction.html

There are more around. You might try citeseer for more advanced stuff.

[edited by - MagicScript on September 13, 2002 9:35:03 PM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!