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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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komi

About Copyrighting...

8 posts in this topic

Hey everyone, I was wondering if anybody knew the price of copyrighting a commercial game and company. Is there a place on the web you can get a copyright license? Or do you have to see a laywer? Anways, thanks. Eric
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Run, don''t walk, here and buy this book.

There''s more misinformation out there than you can shake a stick at, and the free information you''ll get on a discussion group is invariably worth every penny. Copyrights are easy and cheap to do. You''ve just gotta do it right, or it''ll bite you later.

Stop reading this. Go!
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Remember, your work is technically copyrighted as soon as you create it. This book is about the process of -registering- it, which only makes a difference in certain situations, but makes it substantially easier to press your case in those circumstances.
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A copyright costs $20 and you can do it in about 10 minutes.
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Reminds me of my course in basic mechanics. Our professor stood in front of the class and proudly announced "This is your textbook. I''ve written it, you get it for free, and you get what you pay for."

Sadly enough, that book was replaced the year after, since it was among the worst books we''ve ever seen

Anyway, if you want to know about the value of message-board information, check the thread on Hasbro.

A polar bear is a rectangular bear after a coordinate transform.
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sorry john, just tried to bring a little humour here, sorry, didnt intend to be rude !

bye
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any intellectual property is copyrighted as soon as you create it... the only thing you need to pay for is to register it... but that isn''t necessary most of the time.
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