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What is the question?

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Hullo all, I''ve been plugging away at my scene graph, and suddenly find myself needing to be able to convert an object''s local coordinates (i.e. with relation to its parent node) to absolute coordinates. At this point in OpenGL''s transformation pipeline there would be a number of matrices pushed onto the stack. I suppose I would use this to obtain the values I''m looking for? I''m not sure what the correct terminology is to be using in a search engine! Converting model-space to world-space coordinates? MatrixCubed

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do the math see www.flipcode.com i see bram de grave''s math primer is back up read those it should help.
btw shouldnt u be storing all objects IN world coordinates?


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