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DirectX version of Open GL MODELVIEW?

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Hey, Im converting some open GL to Direct X. Anyone know the diectX equivailent to MODELVIEW? I am using info from this page for frustum culling (its in GL) http://www.markmorley.com/opengl/frustumculling.html Alternatly, is there a directX article? [edited by - Green on September 14, 2002 11:45:06 AM]

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Umm ... maybe D3DTS_WORLD?


// assume Device3D is an IDirect3DDevice8* & World is a


Device3D->SetTransform( D3DTS_WORLD, &World );

That sets the World matrix (model-view [less the ''view part, of course''] in OpenGL I believe - someone correct me if I''m wrong) in DirectX. Which is sorta like what you''re asking about.

As for an exact match? I don''t think there''s such thing as a direct mapping between the two APIs in this respect.

Sorry if my explanation is a little fuzzy - tired

Tom L

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