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DarkHamster

Level Loading

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I''m looking to load levels, not heightmaps, and I was wondering about the best way to go about this. Should I write my own simple format and editing tools, or is there some easy to use (.bsp seems popular) format/editer?

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I''m writing my engine from scratch pretty much (OpenGL and DX8). Part of my question though, isn''t the .bsp format just a certain way of organizing vertices and tex coordinates and stuff like that, and is it easy/feasible for my use?

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First you have to ask yourself what kind of levels are you wanting to support?
If you''re creating a FPS game, useing a tunnel/inside system, then BSP might work for you.
But if you''re useing an outdoors system, (3rd person/adventure) then an octree system would work, but this is all more rendering than loading.

Mainly, what i''d reccomend, is figureing out how to load a map, and then convert it to you own map format for import into your engine.
~Main

==
Colt "MainRoach" McAnlis
Programmer
www.badheat.com/sinewave

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In BSP (Q3 version anyway), the real level geometry is stored in polygons of at least 3 verticies each. Then it has curves, bsp info, light maps et tous on top of it. I thought I had a BSP format page bookmarked but it seems not...

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