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Pixel_Sticks

********** GLUT **********

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Can someone please tell me what GLUT is all about when referring to OpenGL prpgramming? A friend gave me his old OpenGL book "OpenGL SuperBible 2nd ed." and it uses GLUT throughout the whole book. Or at least as far as i can tell. I *think* that GLUT is some simplified version of OpenGL, if that is so, will it hinder me in the future if I learn OpenGL using GLUT? If that is not what GLUT is, can someone please tell me what it is or at least elaborate on what i already assume that it is. Thanks.

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glut is a cross platform library for use with opengl that takes care of the windowing and sets several callback functions.

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GLUT is abbreviation of Graphics Library Utility Toolkit. It''s an API written for handling OpenGL Windows, very useful for small OpenGL applications. I think is GLUT lacking in usability when working with larger projects though (my opinion).

What kind of book is it anyway that does not explain what GLUT is?

-Luctus

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GLUT also simplifies the creation of geometric obects like spheres, which would otherwise require three more lines of code. :D It also doesn''t give you the choice of how many vertices you would like to create such objects.

Peace out,
Mathematix.

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I think i am going to read further into the book, but i must also ask...

Will the methods and syntax using GLUT be helpful when i learn OpenGL without GLUT?

Or....



Will it teach me the wrong methods and eventually hinder my progress with a normal OpenGL book?


thanks again.

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