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KingPin

What should a Game Demo Be?

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I''m not sure if this is the right forum, but... I''m sure we all know what a game demo is, there''s demo''s of Quake,Unreal,Half-Life,etc. etc. etc. That type of demo is probably what you''d bring to E3 and beg a publisher to check out. But what about game demo''s whose only function is to impress employers, demos that only job is to scream to the employer "Hire me, to help you!!!" What do employers look for in game demos? --------------------------------------------------------------------------------------- "Advances are made by answering questions. Discoveries are made by questioning answers." - Bernhard Haisch ReactOS

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blood ... lots of blood...

no, really, if you''re using a demo as a portfolio, it should consist of all the cool tricks you can do programming wise. I mean, if you''ve spent all your time working on learning how to make cool 3d graphics, then just make sure the demo has cool 3d graphics. If you know DirectX Audio like the back of yur hand let that be known in your demo.

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quote:
Original post by KingPin
I''m not sure if this is the right forum, but...

I''m sure we all know what a game demo is, there''s demo''s of Quake,Unreal,Half-Life,etc. etc. etc. That type of demo is probably what you''d bring to E3 and beg a publisher to check out.

But what about game demo''s whose only function is to impress employers, demos that only job is to scream to the employer "Hire me, to help you!!!"

What do employers look for in game demos?


Stunning visuals. They know what looks good but is easy, like billboarding, and what is hard to do.

If you make a demo like the DirectX billboarding sample, a landscape with loads of tree and a flyover, they will say ''yeah ok next...''.

If you make something like the 3DMark ''Nature'' demo, that would be impressive ...

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Stunning visuals are nice, but they have to be REALLY stunning to get someone to notice ''cause quite frankly, graphics programmers have gotten to be a dime a dozen. Intuitive sound engineering, multiplayer options, and nifty AI will take you farther...

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the most important thing they are looking for is a finished product even if its just tetris as long as its coded well will be rated higher than a flashy looking demo.
demos (+ ive written a few like 200+ ) like game ideas are a dime a dozen

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quote:
Original post by zer0wolf
blood ... lots of blood...



lmao

Makes sense, so since yer just showin off . Would it have to be interactive like a game or can the demo be a ... a demo. I mean raytracing would look a little better in a non-interactive demo.


---------------------------------------------------------------------------------------
"Advances are made by answering questions. Discoveries are made by questioning answers." - Bernhard Haisch

ReactOS

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