directX vs openGL

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1 comment, last by javaguy 21 years, 7 months ago
im just starting to learn about game programmming. it seems these two API''s do exactly the same thing. i read this at openGL.org Supported on all UNIX® workstations, and shipped standard with every Windows 95/98/2000/NT and MacOS PC, no other graphics API operates on a wider range of hardware platforms and software environments. OpenGL runs on every major operating system including Mac OS, OS/2, UNIX, Windows 95/98, Windows 2000, Windows NT, Linux, OPENStep, and BeOS; it also works with every major windowing system, including Win32, MacOS, Presentation Manager, and X-Window System. OpenGL is callable from Ada, C, C++, Fortran, Python, Perl and Java and offers complete independence from network protocols and topologies. so why do all the game demo''s ive been downloading lately require directX? is it that much better?
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damn....
DirectX = collection of APIs.
OpenGL = graphics API.

Read up.

Later,
ZE.

//email me.//zealouselixir software.//msdn.//n00biez.//
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