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silvermace

glVertexPointer & Speed

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i was wondering .. is it expensive to use glVertexPointer several times per frame, eg Point to Map Vertices, then Point to Model Verts, then Transformed verts, etc etc .. ? if it is expensive, is there a fast way of doing the above? thanx .. y is the search feature diabled?

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It''s certainly faster than using glBegin/End and you can get pretty good performance using vertex arrays in this ways.

There are a few HW vendor specific extensions which can increase your performance even further such as ATI_vertex_array_object.

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