glVertexPointer & Speed

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1 comment, last by silvermace 21 years, 7 months ago
i was wondering .. is it expensive to use glVertexPointer several times per frame, eg Point to Map Vertices, then Point to Model Verts, then Transformed verts, etc etc .. ? if it is expensive, is there a fast way of doing the above? thanx .. y is the search feature diabled?
"I am a donut! Ask not how many tris/batch, but rather how many batches/frame!" -- Matthias Wloka & Richard Huddy, (GDC, DirectX 9 Performance)

http://www.silvermace.com/ -- My personal website
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It''s certainly faster than using glBegin/End and you can get pretty good performance using vertex arrays in this ways.

There are a few HW vendor specific extensions which can increase your performance even further such as ATI_vertex_array_object.

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