glVertexPointer & Speed
i was wondering ..
is it expensive to use glVertexPointer several times per frame, eg Point to Map Vertices, then Point to Model Verts, then Transformed verts, etc etc .. ?
if it is expensive, is there a fast way of doing the above?
thanx ..
y is the search feature diabled?
It''s certainly faster than using glBegin/End and you can get pretty good performance using vertex arrays in this ways.
There are a few HW vendor specific extensions which can increase your performance even further such as ATI_vertex_array_object.
There are a few HW vendor specific extensions which can increase your performance even further such as ATI_vertex_array_object.
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