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256-color bitmaps in win32

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I''m looking for some way to handle 256-color bitmaps in win32. The standard way of loading bitmaps automatically converts them to truecolor format but i need to access the palettedata aswell as the gfxdata. I''ve heard rumors of good routines in xp but it seems that i need .net to be able to use them and i use v.studio 6. Again, I need both palette-entries and regular data. -Kingstone426

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