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CSocket magic square(include source code, with some quiz)

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The mfc online magic square game that can execute with each other via ip. The program was wrote client/server together. It's say one side play the server role to create new game to wait via itself ip, another side play the client role to join the game via server ip. Both of them use the same ip address and program to connect that I try is ok. But sometimes when I play with another one will happen hold status or the square doesn't touch the top will game over. I can play single game that doesn't have any error. But add the online status some bug will appear that I can't solve. Anyone have better idea??? souce code: http://us.f1.yahoofs.com/users/ce0ce007/bc/%a7%da%aa%ba%a4%e5%a5%f3/magic.exe?bcuyhh9Ay8UxaNM_ execute file: http://us.f1.yahoofs.com/users/ce0ce007/bc/%a7%da%aa%ba%a4%e5%a5%f3/OnLineGame.exe?bce6gh9A3Ow71PyH [edited by - doublin_ken on September 16, 2002 1:19:17 PM] [edited by - doublin_ken on September 16, 2002 1:21:33 PM] [edited by - doublin_ken on September 16, 2002 1:25:56 PM] [edited by - doublin_ken on September 16, 2002 1:31:57 PM]

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Sorry, I use the net document as the link. It's my fault.
Anyone who can help me test the game and find the bug that
I don't where it happen?

source code:

[edited by - doublin_ken on September 17, 2002 10:14:13 AM]

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