Book on 3d principles
Hey
I was wondering if anyone knew of a good book on 3d principles that explains the basic stuff like tranformations, shadows, shading and all that. I''m not looking for a book that''ll tell me how to program in opengl or directx, but rather a book that will explain the basic formulas for doing 3d graphics. Hope someone can help.
- Jesper
For the theory of maths and techniques:
- Computer Graphics Principles & Practice.
- Realtime Rendering.
For an easier introduction to the maths without any of techniques:
- Mathematics for Computer Graphics Applications.
For more advanced theory (handy coverage of lighting, raytracing & curved surfaces which the others don''t cover as well IMO):
- Advanced Animation & Rendering Techniques
For more advanced maths combined with techniques and source code:
- 3D Game Engine Design.
--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com
- Computer Graphics Principles & Practice.
- Realtime Rendering.
For an easier introduction to the maths without any of techniques:
- Mathematics for Computer Graphics Applications.
For more advanced theory (handy coverage of lighting, raytracing & curved surfaces which the others don''t cover as well IMO):
- Advanced Animation & Rendering Techniques
For more advanced maths combined with techniques and source code:
- 3D Game Engine Design.
--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com
I don''t know about books, but i learned the basics from http://www.3dica.org. Unfortunately the original website is down. So you have to use a mirror like http://tfpsly.planet-d.net/Docs/3dIca/
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