Book on 3d principles

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1 comment, last by Jesper 21 years, 7 months ago
Hey I was wondering if anyone knew of a good book on 3d principles that explains the basic stuff like tranformations, shadows, shading and all that. I''m not looking for a book that''ll tell me how to program in opengl or directx, but rather a book that will explain the basic formulas for doing 3d graphics. Hope someone can help. - Jesper
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For the theory of maths and techniques:

- Computer Graphics Principles & Practice.
- Realtime Rendering.



For an easier introduction to the maths without any of techniques:

- Mathematics for Computer Graphics Applications.



For more advanced theory (handy coverage of lighting, raytracing & curved surfaces which the others don''t cover as well IMO):

- Advanced Animation & Rendering Techniques



For more advanced maths combined with techniques and source code:

- 3D Game Engine Design.


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Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

I don''t know about books, but i learned the basics from http://www.3dica.org. Unfortunately the original website is down. So you have to use a mirror like http://tfpsly.planet-d.net/Docs/3dIca/
________________________________________Kloonigames Blog - Monthly Experimental Games

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