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what's MESA and is it any good?

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okay, i know MESA is an OpenGL thing, but is it easy to implement, is it suitable for making games, and what makes it better/different than the standard ogl calls. a2k

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Mesa is essentially just an implementation of OpenGL (but since its not certified, it can't call itself OpenGL).

It began as a hobby project for Brian Paul and wound up becoming useful as an OpenGL implementation on systems that previously had none, or had them only as expensive commercial add-ons (ie Linux, *BSD).

Since the source was open, many people, including vendors themselves, hacked some hardware accelerated support into Mesa. Until XFree4.0, which was just recently released, Mesa was the only viable choice for hardware accelerated OpenGL under x86 Unix systems.

Edited by - gmcbay on 4/11/00 10:56:20 AM

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