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Gf11speed

Game Music

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I was just wondering, for a game, if I wanted to enter a song, which was a wav file, of say.... 20 megs. I really don''t want to have that size file for just one song, so, how could I reduce the size of the file? Would I have to change the file format? If so, then how would I load the file into my program, because right now I''m only reading wav files from the program. Thanks for reading.

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You could use Mods or Midis. For playing Mods there are many good libraries available in the net. I''m using Midas Digital Audio System in my project - it''s quite good, and free for Non-commercial use.

http://www.housemarque.fi/technology/midas/index.html

And there are others as well, like MikMod. About Midis, I think you can use DirectMusic to play them.

Jarkko

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On the subject of sound libraries, check out FireMod.
In adittion to WAV-files and MODs, it can play MP3s (even several of them at the same time, for crossfading music etc).
It''s extremely easy to use, and it''s free for non-commercial purposes.

*Sparkle*

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Thanks, I''ll check those out... they sound interesting. It would be nice to be able to use mp3 files, since they are small and have excellent audio quality.

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