Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

PRISMA

The ULTIMATE 3DS Loader - From NVIDIA!

This topic is 6699 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have found what has to be the best 3DS loader/converter whatever you want to call it! It is done by NVIDIA, so it is a quality product. I have to share with everyone, and hopefully this will end all those...''How do I load x into y?'' posts. Here''s the URL: http://www.nvidia.com/Marketing/Developer/DevRel.nsf/3DToolsFrame?OpenPage It''s part of the D3DToolkit they have, so you have to download it all. They give you ALL the source. It really is an amazing library, and it is defenitly going to same developers a lot of time...also I doubt wether any of us here can write a 3DS loader as good as this one. The documentation is virtually non present, but one quick look at the header file, and you''ll figure out how to use it. Hope you find it useful (PS: I am not from NVIDIA)

Share this post


Link to post
Share on other sites
Advertisement
oh god! i''m so confused now! i want to develop this game and have been wanting to load meshes into my game, but i discovered .x files, and then i couldn''t found out a way to implement it into my OWN code with d3dfile.h, so i switched over to opengl, got 3ds files loaded into there, and now, THIS COMES OUT!

i can''t decide! it''s all too good, and it''s stopping me from continuing coding! i''m most comfortable with opengl, but would i be able to get it running as fast as directx? i''m planning to load lots of textures.

sorry to divert from the thread''s topic, but i''m just thrilled about the loader.

a2k

Share this post


Link to post
Share on other sites
Yeah, I''ve built importers for almost all of the formats that can be squeezed out of MAX3 in search for the format that gives me all the data I need. 3DS is good (and small) compared to others but, among other things, it doesn''t give normals, which are a pain to calculate. After going through DXF, WRL, X, LW, and OBJ, I found that ASE (Ascii Scene Export) has all the info I need and more including mesh info, animation transforms, bones, and animated meshes. I shoulda just wrote a MaxScript.
Anyway, I don''t know why I though anyone would care but that''s my $.02

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!