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Vertex Normals with vertex arrays

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I want to use vertex arrays to display an object, but if I wanted to display a cube, which is made up of 8 vertices, each of which shares 3 faces, all of which point in different directions, which vertex normal do I choose?

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I''m sorry, I can''t find any command handling your problem. I think you have to store the vertices multiple times or to change the normal array for each face.


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