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DireWolf

Need help with a Win32 programming problem.

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I''m looking to design a tool for use with UnrealScript/Quake3Arena C programming. I am trying to implement the same style of dockable output windows found in Visual C++ and Hex Workshop - you know, the ones with the tabs at the bottom of the output window, "Build" "Debug" etc. How the heck do you create these? I used Spy++ to figure out the Windows class name, "AfxWin32s" but this doesn''t really help me since I do not know the styles, or messages this class supports. Does any one have any ideas on how to accomplish this (preferably using straight Win32 API calls/subclassing)? If you have any links that may help that would be awesome as well. Thanks in advance, Dire Wolf www.digitalfiends.com

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Well, those things are actually more difficult to create than you would expect.

I have only done it using MFC and you can find some articles on them over at www.codeguru.com

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