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Loading Bitmaps into DirectDraw surfaces

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I''m trying to load an 8-bit bitmap into a surface (from a resource) with the following routine, but it''s not working out very well. For some reason, Windows seems to be mapping the image to the current palette, even though I specify LR_CREATEDIBSECTION in the call to LoadImage. I know this because the image uses a custom palette, and looks just fine right after I load it (even though I haven''t touched the current palette). If I then change the current palette to the palette used by the image, everything gets all messed up. Any ideas as to why this is happening? Thanks for your time and help. Hookflash LPDIRECTDRAWSURFACE4 Graphics::CreateSurface(char *bmp_res, int cl, int ch, int mf) { // Load bitmap as a resource HBITMAP hbmp = (HBITMAP)LoadImage(hInstance, bmp_res, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION); if (hbmp == NULL) return NULL; // Get bitmap info (in this case, we want the width and height) BITMAP bmp; GetObject(hbmp, sizeof(bmp), &bmp); // Create a surface to copy the bitmap to // This is an overloaded version of CreateSurface that takes the // width and height of the surface to create and returns a ptr LPDIRECTDRAWSURFACE4 lpdds = CreateSurface(bmp.bmWidth, bmp.bmHeight, cl, ch, mf); if (lpdds == NULL) return NULL; // Create DCs to use for copying the bitmap HDC hdcsrc, hdcdest; hdcsrc = CreateCompatibleDC(NULL); if (hdcsrc == NULL) return NULL; if (FAILED(lpdds->GetDC(&hdcdest))) return NULL; // Select the bitmap into src DC and copy it to dest DC HBITMAP hbmold = (HBITMAP)SelectObject(hdcsrc, hbmp); BitBlt(hdcdest, 0, 0, bmp.bmWidth, bmp.bmHeight, hdcsrc, 0, 0, SRCCOPY); // Cleanup SelectObject(hdcsrc, hbmold); DeleteDC(hdcsrc); lpdds->ReleaseDC(hdcdest); DeleteObject(hbmp); return lpdds;

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