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Ritual Magic

Hmmm...OpenGL is not THAT hard :)

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Got to admit that the NeHe tutorials are really excellent! Having blundered my way through the first 10 or so, I''m now on my mission to write the quintissential "Man With Nothing To Do Blindly Running Around a Boring Looking Space, but With Walls to Bang Into!" game! Quick question though - I can use OpenGL to sort out all the graphics stuff, but with input and sound, my choices are..? DirectX or Windows? Or is there a nice little input/sound engine that I could download to complement OpenGL? Any advice appreciated RM.

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Guest Anonymous Poster
www.openal.org

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What the hell? How could you not know what nehe is?

__________________________________
Even in hell I don''t get no respect

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Why is it almost every time someone finishes NeHes intro tutorials, they feel like the OpenGL programming gods? Its sort of funny. NeHe must have special effect on every one.

Ok, I would use DirectSound and DirectInput with OpenGL. Many programmers choose to use them these APIs. I belive that Quake dose this. DirectInput is pretty easy to implement and fits nice into C++ classes, that same with DirectSound.

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sakky said:

"Why is it almost every time someone finishes NeHes intro tutorials, they feel like the OpenGL programming gods? Its sort of funny. NeHe must have special effect on every one."

My reply (to this very silly statement)...

Where does it say in my post that I

a) finished the tutorials (I said I had gotten through about 10, there are 39) and

b) felt like an OpenGL programming God?

If I happen to feel pretty good about finally getting a grip on something that I have an interested in, then I don''t see why that would make you puzzled? Do you normally feel bad when you figure something out?

Strange person...

RM.

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