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Camera collision with world...

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Ok, I was thinking about this. The way Gametutorials.com does it, is with a sphere. But wouldn't a bounding cube be a better thing to do. See, I want to impliment gravity(obviously), and I was thinking that the sphere would have to be rather large to do collision checks with the ground to make sure the camera is not hitting a bump in the road. Anyway, I guess I am asking for opinions/methods... -Daerom [edited by - daerom on September 30, 2002 12:00:32 AM] [edited by - daerom on September 30, 2002 12:01:05 AM]

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Guest Anonymous Poster
use ellipsoids instead of circles and boxes. use google and find
"ellipsoid collision detection" or something similar.

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