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Programmable pixel shaders

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I got my hands on a Radeon9700, and one of the big features on it is programmable shaders. I was wondering if there were any good resources or anything on how to implement that in OpenGL.

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ATI will have an SDK out soon with examples on how to use ARB_vertex_program and ARB_fragement_program on the 9700.

The ATI DevRel has some info up already, but it''s mostly DX specific:
http://mirror.ati.com/developer/index.html


Certainly, you can look at the extension specs here:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt

http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt

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