Help with a terrain engine
I''m starting a terrain engine project. Could anyone suggest some articles you think are worth reading and any advice on what methods you think works best.
Well, you should have a look at:
1. Bryan Turners ROAM article on www.gamasutra.com
2. Urich Thatchers Quadtree article on www.gamasutra.com
3. The Diamond algorithm on www.cs.sun.ac.za/~henri/terrain.html
4. Geometrical Mipmapping on www.flipcode.com
1. Bryan Turners ROAM article on www.gamasutra.com
2. Urich Thatchers Quadtree article on www.gamasutra.com
3. The Diamond algorithm on www.cs.sun.ac.za/~henri/terrain.html
4. Geometrical Mipmapping on www.flipcode.com
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