map representation

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0 comments, last by ArchMiffo 21 years, 6 months ago
Ok, we are working on a game, a 3D-shooter, and I''m just getting started with the maps. The maps we are going to build will consist of blocks, in other words it''s very simple. My question is how I should go about saving the maps so I then can load them into the game. The way I''m doing it right now is writing all the coordinates and stuff as text. This should work but I was wondering if there is some other clever way. Thanks
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i am working on a compiler for the public
it compiles the polygons of .map files
which can be created by q3radiant or worldcraft

maybe your want to use this later on

lightmaps inclusive of course
http://www.8ung.at/basiror/theironcross.html

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