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vbisme

My D3D 2D Tile System

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Ok here is the definition for my tile class, that is a single tile on the map:
  
//--Note, GFXObjects is a class I created earlier holding D3D

//Objects to draw and such

class TILE2D : protected GFXObject
{
protected:
	float	cd_WorldX, cd_WorldY;				//center x,y position relative to world

	float	cd_TextureTop, cd_TextureLeft;		//Texel coordinates

	float	cd_TextureBottom, cd_TextureRight;

	long	cd_ID;								//tile ID, indicate terrain type and thus texture


	GFXVertex5			cd_Vertices[4];			//rectangle contruct vertices


	LPD3DVERTEXBUFFER	cd_pVB;					//D3D vertex buffer


	BOOL	cd_bCreated;						//status indication


public:
	//-Constructors/Destructors

	TILE2D();
	~TILE2D();

	void SetPosition(float x, float y)
	{
		cd_WorldX = x;
		cd_WorldY = y;
	}

	void SetTexel(float Top, float Left, float Bottom, float Right)
	{
		cd_TextureTop = Top;
		cd_TextureLeft = Left;
		cd_TextureBottom = Bottom;
		cd_TextureRight = Right;
	}

	void SetID(long ID)
	{
		cd_ID = ID;
	}

	float GetY() const { return(cd_WorldY); }
	float GetX() const { return(cd_WorldX); }



	long Create();
	void Destroy();

	long Draw();
	
};
  

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I''m not sure what your purpose in posting this was? Were you looking for critique or just posting a sample for other people to use in their own stuff?

Just curious.

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