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Stencil Buffer shadows with shadow volumes

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I tried to implement shadows using this article ([url]http://www.gamasutra.com/features/19991115/bestimt_freitag_01.htm[/url]) but I couldn't get it working properly. I think my biggest problem was the shadow volumes. I never could figure out how to generate the connectivity information properly and as a result, generating the silhouette edge was screwed. Any suggestions on how to generate and store the connectivity data? [edited by - beoch on October 1, 2002 5:56:03 PM]

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I found a rad article on doing shadows that way at NeHe



From a FLOOP (Freak, and LOVING it, of Object Oriented Programming)

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http://nehe.gamedev.net/tutorials/lesson.asp?l=27

Found it, thanks

Too bad it''s not in Directx

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