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Stencil Buffer shadows with shadow volumes

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I tried to implement shadows using this article ([url][/url]) but I couldn't get it working properly. I think my biggest problem was the shadow volumes. I never could figure out how to generate the connectivity information properly and as a result, generating the silhouette edge was screwed. Any suggestions on how to generate and store the connectivity data? [edited by - beoch on October 1, 2002 5:56:03 PM]

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