Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

helix

Stencil Buffer shadows with shadow volumes

This topic is 5743 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I tried to implement shadows using this article ([url]http://www.gamasutra.com/features/19991115/bestimt_freitag_01.htm[/url]) but I couldn't get it working properly. I think my biggest problem was the shadow volumes. I never could figure out how to generate the connectivity information properly and as a result, generating the silhouette edge was screwed. Any suggestions on how to generate and store the connectivity data? [edited by - beoch on October 1, 2002 5:56:03 PM]

Share this post


Link to post
Share on other sites
Advertisement
http://nehe.gamedev.net/tutorials/lesson.asp?l=27

Found it, thanks

Too bad it''s not in Directx

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!